The CosmOSA Living Digital Universe
Factions

Allegiances, peoples, and powers inside the fracture

Factions are the political, cultural, and practical forces shaping who holds, who breaks, and where the player finds allies, pressure, and conflict.

Repair / Defend / Shelter

Those Who Hold

NYSDNGONCouncil of HammersAdventurer's GuildVoid Disposal Agency

Authorities, guilds, councils, agencies, and shelters trying to preserve what remains. Protection can become control.

Expose / Escape / Remake

Those Who Break

Hidden CityScrap-HeadsNowhere ScrappersRogue DevelopersWaking Evils

Rebels, scrappers, outlaws, forbidden authors, and rupture forces tearing open systems that failed. Freedom can become predation.

Peoples / Races

The people who inhabit those worlds

The CosmOS is home to distinct peoples, lineages, and constructed beings. These identities intersect with factions, but they are not the same thing.

People / Lineage

Humans

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Builders of kingdoms, corporate cities, stations, and survival systems.

People / Lineage

Dwarves

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Mountain civilizations of craft, endurance, inheritance, and stubborn survival.

People / Lineage

Fae

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Ancient peoples shaped by beauty, memory, courts, lineages, and old fractures.

People / Lineage

Beastkin

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Cultures closer to land, instinct, adaptation, ritual, and living systems.

People / Lineage

Constructs

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Beings made from code, craft, light, sugar, stone, and intention.

People / Lineage

Wanderers

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Outliers, alien peoples, and border-crossers beyond familiar classification.